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D16 Spacerek Chorus/Vibrato

Original price was: $81.53.Current price is: $40.77.

SKU: GFB446353 Category:

Description

The Virtual Space Reverb

Early reflections are generated through painstakingly accurate simulation of a diverse range of real-world spaces and the positioning of speakers and microphones within them.

Hybrid algorithm for quality and performance

A dynamic delay network defines the Late reflections blending seamlessly with the Virtual Space simulation to create super realistic rooms at surprisingly low cost to your CPU *.

Convenient mixer

Effortlessly balance the direct signal early reflections and late reflections using a simple three-channel mixer.

Under the hood

The hybrid algorithm at the heart of Spacerek fuses modelled virtual spaces to a dynamic delay network generating reverb tails with supremely realistic early reflections dense colourful late reflections and separately adjustable ER and LR pre-delay times. Dozens of emulated room types take in halls towers chambers tunnels and much more and each one integrates a variety of preset stereo microphone and speaker setups. Spacerek also makes balancing the Direct signal Early reflections and Late reflections easy with its three-channel mixer; while the highly musical Tilt EQ and Low Cut filter modules provide effortless shaping of the overall tail. And as each Reverb Model is pre-configured for left-right or mid-side stereo operation tweaking width and spatialisation is a snap. Spacerek doesnt put the squeeze on your system either indeed when you hear it you cant fail to be impressed by its CPU-friendliness (compared with typical audio simulation techniques).

Features:

  • Early / Late Pre Delay – Independent Early and Late reflection Pre-Delay controls allow up to 1 second of start time offset to be applied to each adjustable in nanoseconds microseconds and milliseconds.
  • 114 stunning Reverb Models – Spacerek’s expansive roster of modelled rooms lets you summon up vivid virtual stages of many kinds from booths chambers and halls to tunnels chapels and towers and switch between them at a click. Each room takes in mult
  • Early reflections – Virtual Space Reverb – Early reflections are generated by our proprietary Virtual Space Reverb engine which simulates a diverse array of real-world spaces with painstaking accuracy. Each Reverb Model defines not only the acoustic prop
  • Late reflections – Hybrid algorithm – The late reflections are built up by a responsive dynamic delay network which blends seamlessly with the Virtual Space Reverb’s early reflections to create an incredibly natural sounding reverb tail. And despite the
  • Tilt EQ and Low Cut filter – Two stages of musical frequency shaping enable tonal customistation of the tail for applying those crucial finishing touches to your reverb. The Tilt EQ provides instant boosting of lows or highs while the Low Cut filter is
  • Many space types with several speaker-mic setups each
  • Several UI sizes and HiDPI support for better screen fit
  • MIDI Learn for easy controller assignment

Requirements:

Platform CPU RAM Disk Notes Additional Requirement Audio Card Ports Internet Required 32 Bit Support 64 Bit Support Plugins
mac Intel based 2.8 GHz (i7 based 3.4 GHz recommended) Apple silicon 8 0 This product is not a standalone program so you need a host application to use it. 0 0 1 VST-2VST-3AUAAX
windows 3.2 GHz SSE (Multicore 4.0 GHz recommended) 8 0 This product is not a standalone program so you need a host application to use it. 0 1 1 VST-2VST-3AAX

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